Factsheet

Developer:
Sleeprunner Studios
Based in Bayreuth, Germany

Release date:
July 2022

Platforms:
PC

Website:
https://gamejolt.com/games/lastfrogstanding/727568

Regular Price:

USDfree
EURfree

Description

The sacred Trial Grounds is no place for the soft-hearted. Only those who tread the path to the end can become a true champion among the frogs! Last Frog Standing is a modern 3D Platformer with its roots deeply tied to the Nintendo 64 era. Your goal is to become the new champion of Frogwood by mastering the sacred Trial Grounds. Beat other contenders, gather Firefly Collectibles and use your platforming skills to maneuver through the trap riddled forest.

History

LAST FROG STANDING is a contribution for the Champion Jam organized by Games/Bavaria. The game was made within 1 week by a team of 12.

Features

  • Reach unfathomable heights with your sticky tongue.
  • Battle other contenders to become the sole champion.
  • Listen to legends among frog-lore.

Videos

There are currently no trailers available for Last Frog Standing. Check back later for more or contact us for specific requests!


Images

download all screenshots & photos as .zip (120MB)
LastFrogStanding_IMG_01.png
LastFrogStanding_Gif_03.gif
LastFrogStanding_IMG_06.png
LastFrogStanding_Gif_02.gif
LastFrogStanding_IMG_03.png
LastFrogStanding_Gif_01.gif
LastFrogStanding_IMG_04.png
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LastFrogStanding_IMG_02.png

download logo files as .zip (137KB)
logo

Awards & Recognition

  • "Champion Jam 1st Place" International Game Jam


About Sleeprunner Studios

Boilerplate
Sleeprunner Studios is a team of game developers based in Bayreuth, which has set itself the goal of developing games for PC and consoles. Aside from game development the studio is open to commissional work in the areas of 3D visualization, simulation, and software development.

More information
More information on Sleeprunner Studios, our logo & relevant media are available here.


Last Frog Standing Credits

Sebastian Kuehn
Game Design, Programming, Level Design, Technical Art

Josef Buchner
Game Design, Programming

Andreas Moder
Programming, VFX

Johannes Monsch
3D Art

Tim Keil
Animation, Programming, Technical Art

Gregor Sönnichsen
Narrative Design, Writing, Programming

Michelle Nims
Level Design

Ann-Katrin Keiler
Level Design

Emily Panzer
Character Art, 2D Art

Nils Schwarz
3D Art

Matthias Riegler
Music, Composition

Emmanuel Fitz
SFX, Sound Design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks