Factsheet

Developer:
Sleeprunner Studios
Based in Bayreuth, Germany

Release date:
November 2020

Platforms:
PC

Website:
https://sleeprunner-studios.itch.io/shattered-skies

Regular Price:

USDfree
EURfree

Description

The floating islands were torn apart, causing the lighthouse's power supply to be destroyed. Your task is to reconnect the broken parts of the main island to it in order to restore the energy supply. Without the light of the lighthouse, the travelers of the Heavenly People will forever be lost and disoriented.

History

Shattered Skies is a contribution for the Mini Beans Jam and was made within 48 hours. The updated versions contain minor improvements and bugfixes - the original version (1.0) is still available though. The exact changes are listed in the devlog.

Features

  • Maneuver your glider through roaring air currents!
  • Make use of the wind portals to refill the ancient power stones with energy!
  • Unite the scattered fragments of the floating isle!

Videos

There are currently no trailers available for Shattered Skies. Check back later for more or contact us for specific requests!


Images

download all screenshots & photos as .zip (2MB)
gif3_shattered.gif
gif1_shattered.gif
gif4_shattered.gif
shatteredskies_01.png
gif2_shattered.gif

download logo files as .zip (34KB)
logo

Awards & Recognition

  • "Minibeans Jam" 1st place in the categories "Overall Rating", "Graphics", and "Atmosphere"; 2nd place in the categories "Gameplay" and "Polish"; 3rd place in the categories "Innovation" and "Sound"


About Sleeprunner Studios

Boilerplate
Sleeprunner Studios is a team of game developers based in Bayreuth, which has set itself the goal of developing games for PC and consoles. Aside from game development the studio is open to commissional work in the areas of 3D visualization, simulation, and software development.

More information
More information on Sleeprunner Studios, our logo & relevant media are available here.


Shattered Skies Credits

Sebastian Kuehn
Game Design, Programming, Level Design, Technical Art

Josef Buchner
Game Design, Programming

Andreas Moder
Programming, VFX

Johannes Monsch
Environment Art

Stephanie Dietzel
Character Art

Tim Keil
Environment Art

Ulrich Christian Merckens
Composing, SFX


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks