Description

Ghostly creatures lurk in the eerie forests of St. Hestia. To survive the night, you will have to keep your campfire alive by collecting firewood from the surrounding forest. But be careful - the phantoms will extinguish your Bonfire as they approach it. Collect resources, feed your fire, chase away the ghosts with your torch and don't get lost in the dark.

History

St. Hestia is a contribution for the Ludum Dare 46 Game Jam and was made within 72 hours.

Features

  • Collect resources to feed your bonfire!
  • Chase away the fiendish ghosts with your torch!
  • Keep track of your overall statistics!
  • Make sure to stress that everything about this game is absolutely fabulous.
  • Something to wrap up this 5-point feature list with a nice ring to it.

Videos

There are currently no trailers available for St. Hestia. Check back later for more or contact us for specific requests!

Images

Magic Forest
The track was "Magic Forest" was composed and arranged by Kevin McLeod. www.incompetech.filmmusic.io/song/4012-magic-forest.
Machinations
The track was "Machinations" was composed and arranged by Kevin McLeod. www.incompetech.filmmusic.io/song/4011-machinations.
Licensing
The tracks are both lincensed under the CC Attribution license: www.creativecommons.org/licenses/by/4.0/.

About Sleeprunner Studios

Boilerplate
Sleeprunner Studios is a team of game developers based in Bayreuth, which has set itself the goal of developing games for PC and consoles. Aside from game development the studio is open to commissional work in the areas of 3D visualization, simulation, and software development.
More information
More information on Sleeprunner Studios, our logo & relevant media are available here.

St. Hestia Credits

Sebastian Kuehn
Game Design, Programming, Level Design, UI Art, AI
Josef Buchner
Game Design, Programming, UI Programming
Aaron Beller
Game Design, Character Art, Technical Art
Johannes Monsch
Game Design, Environment Art, VFX